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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SLeafWidget.h"
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#include "Fonts/SlateFontInfo.h"
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#include "Misc/Attribute.h"
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#include "Misc/Timecode.h"
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#include "Styling/CoreStyle.h"
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#include "Styling/SlateColor.h"
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class TIMEMANAGEMENT_API STimecode : public SLeafWidget
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{
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public:
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SLATE_BEGIN_ARGS(STimecode)
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: _TimecodeColor(FLinearColor::White)
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, _DisplayLabel(true)
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, _LabelColor(FLinearColor::Gray)
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{
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FSlateFontInfo NormalFontInfo = FCoreStyle::Get().GetFontStyle(TEXT("NormalText"));
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_LabelFont = NormalFontInfo;
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NormalFontInfo.Size += 16;
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_TimecodeFont = NormalFontInfo;
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}
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/** The timecode to display */
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SLATE_ATTRIBUTE(FTimecode, Timecode)
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/** The font for the timecode text */
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SLATE_ATTRIBUTE(FSlateFontInfo, TimecodeFont)
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/** The color for the timecode text */
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SLATE_ATTRIBUTE(FSlateColor, TimecodeColor)
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/** Should display the label (hours, mins, secs, frames) */
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SLATE_ATTRIBUTE(bool, DisplayLabel)
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/** The font for this label text */
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SLATE_ATTRIBUTE(FSlateFontInfo, LabelFont)
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/** The color for this label text */
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SLATE_ATTRIBUTE(FSlateColor, LabelColor)
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SLATE_END_ARGS()
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STimecode();
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/**
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* Construct this widget
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*
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* @param InArgs The declaration data for this widget
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*/
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void Construct(const FArguments& InArgs);
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protected:
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// SWidget overrides
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
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virtual FVector2D ComputeDesiredSize(float) const override;
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virtual bool ComputeVolatility() const override;
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private:
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TAttribute<FTimecode> Timecode;
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TAttribute<FSlateFontInfo> TimecodeFont;
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TAttribute<FSlateColor> TimecodeColor;
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TAttribute<bool> bDisplayLabel;
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TAttribute<FSlateFontInfo> LabelFont;
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TAttribute<FSlateColor> LabelColor;
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};
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