Files
UnrealEngineUWP/Engine/Source/Runtime/Sockets/Sockets.Build.cs
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

22 lines
426 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sockets : ModuleRules
{
public Sockets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Sockets/Private");
PublicIncludePathModuleNames.Add("NetCommon");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"NetCommon"
});
PublicDefinitions.Add("SOCKETS_PACKAGE=1");
}
}