Files
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer/Public/Interfaces/ISlateRHIRendererModule.h
T
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

39 lines
973 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Rendering/RenderingCommon.h"
#include "Modules/ModuleInterface.h"
#include "Rendering/SlateRenderer.h"
#include "ISlate3DRenderer.h"
#include "Fonts/FontTypes.h"
namespace SlateRHIConstants
{
// Number of vertex and index buffers we swap between when drawing windows
const int32 NumBuffers = 3;
}
/**
* Interface for the Slate RHI Renderer module.
*/
class ISlateRHIRendererModule
: public IModuleInterface
{
public:
/**
* Creates a Slate RHI renderer.
*
* @return A new renderer.
*/
virtual TSharedRef<FSlateRenderer> CreateSlateRHIRenderer( ) = 0;
virtual TSharedRef<ISlate3DRenderer, ESPMode::ThreadSafe> CreateSlate3DRenderer(bool bUseGammaCorrection) = 0;
virtual TSharedRef<ISlateFontAtlasFactory> CreateSlateFontAtlasFactory() = 0;
virtual TSharedRef<ISlateUpdatableInstanceBuffer> CreateInstanceBuffer( int32 InitialInstanceCount ) = 0;
};