Files
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer/Private/SlatePostProcessResource.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

50 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Textures/SlateShaderResource.h"
#include "RenderResource.h"
#include "RenderingThread.h"
/**
* Handle to resources used for post processing. This should not be deleted manually because it implements FDeferredCleanupInterface
*/
class FSlatePostProcessResource : public FSlateShaderResource, public FRenderResource, private FDeferredCleanupInterface
{
public:
FSlatePostProcessResource(int32 InRenderTargetCount);
~FSlatePostProcessResource();
FTexture2DRHIRef GetRenderTarget(int32 Index)
{
return RenderTargets[Index];
}
/** Performs per frame updates to this resource */
void Update(const FIntPoint& NewSize);
void CleanUp();
/** FRenderResource interface */
virtual void InitDynamicRHI() override;
virtual void ReleaseDynamicRHI() override;
/** FSlateShaderResource interface */
virtual uint32 GetWidth() const override { return RenderTargetSize.X; }
virtual uint32 GetHeight() const override { return RenderTargetSize.Y; }
virtual ESlateShaderResource::Type GetType() const override { return ESlateShaderResource::PostProcess; }
private:
/** Resizes targets to the new size */
void ResizeTargets(const FIntPoint& NewSize);
private:
TArray<FTexture2DRHIRef, TInlineAllocator<2>> RenderTargets;
EPixelFormat PixelFormat;
FIntPoint RenderTargetSize;
int32 RenderTargetCount;
};