Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Slate.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

74 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Slate : ModuleRules
{
public Slate(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("SLATE_MODULE=1");
SharedPCHHeaderFile = "Public/SlateSharedPCH.h";
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Json",
"SlateCore",
"ImageWrapper"
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Slate/Private",
"Runtime/Slate/Private/Framework",
"Runtime/Slate/Private/Framework/Application",
"Runtime/Slate/Private/Framework/Commands",
"Runtime/Slate/Private/Framework/Docking",
"Runtime/Slate/Private/Framework/Layout",
"Runtime/Slate/Private/Framework/MultiBox",
"Runtime/Slate/Private/Framework/Notifications",
"Runtime/Slate/Private/Framework/Styling",
"Runtime/Slate/Private/Framework/Text",
"Runtime/Slate/Private/Framework/Text/IOS",
"Runtime/Slate/Private/Widgets/Colors",
"Runtime/Slate/Private/Widgets/Docking",
"Runtime/Slate/Private/Widgets/Images",
"Runtime/Slate/Private/Widgets/Input",
"Runtime/Slate/Private/Widgets/Layout",
"Runtime/Slate/Private/Widgets/Notifications",
"Runtime/Slate/Private/Widgets/Text",
"Runtime/Slate/Private/Widgets/Views",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "XInput");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
}
// Add slate runtime dependencies
if (Target.bUsesSlate)
{
RuntimeDependencies.Add("$(EngineDir)/Content/Slate/...", StagedFileType.UFS);
RuntimeDependencies.Add("$(EngineDir)/Content/SlateDebug/...", StagedFileType.DebugNonUFS);
if (Target.ProjectFile != null)
{
RuntimeDependencies.Add("$(ProjectDir)/Content/Slate/...", StagedFileType.UFS);
RuntimeDependencies.Add("$(ProjectDir)/Content/SlateDebug/...", StagedFileType.DebugNonUFS);
}
}
if (Target.bBuildDeveloperTools)
{
DynamicallyLoadedModuleNames.Add("Settings");
}
}
}