Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Views/TableViewMetadata.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

46 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Types/ISlateMetaData.h"
#include "ITypedTableView.h"
class ITableViewMetadata : public ISlateMetaData
{
public:
SLATE_METADATA_TYPE(ITableViewMetadata, ISlateMetaData);
/** Returns all currently constructed rows that represent selected items */
virtual TArray<TSharedPtr<ITableRow>> GatherSelectedRows() const = 0;
};
template <typename ItemType>
class TTableViewMetadata : public ITableViewMetadata
{
public:
SLATE_METADATA_TYPE(TTableViewMetadata, ITableViewMetadata);
TTableViewMetadata(TSharedRef<ITypedTableView<ItemType>> InOwnerTableView)
: OwnerTableView(InOwnerTableView)
{}
virtual TArray<TSharedPtr<ITableRow>> GatherSelectedRows() const override
{
TArray<TSharedPtr<ITableRow>> SelectedRows;
if (TSharedPtr<ITypedTableView<ItemType>> PinnedTableView = OwnerTableView.Pin())
{
for (const ItemType& Item : PinnedTableView->GetSelectedItems())
{
if (TSharedPtr<ITableRow> TableRow = PinnedTableView->WidgetFromItem(Item))
{
SelectedRows.Add(TableRow);
}
}
}
return SelectedRows;
}
private:
TWeakPtr<ITypedTableView<ItemType>> OwnerTableView;
};