Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/TextLineHighlight.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

40 lines
899 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class ILineHighlighter;
struct SLATE_API FTextLineHighlight
{
FTextLineHighlight( int32 InLineIndex, const FTextRange& InRange, int32 InZOrder, const TSharedRef< ILineHighlighter >& InHighlighter )
: LineIndex( InLineIndex )
, Range( InRange )
, ZOrder( InZOrder )
, Highlighter( InHighlighter )
{
}
bool operator==(const FTextLineHighlight& Other) const
{
return LineIndex == Other.LineIndex
&& Range == Other.Range
&& ZOrder == Other.ZOrder
&& Highlighter == Other.Highlighter;
}
bool operator!=(const FTextLineHighlight& Other) const
{
return LineIndex != Other.LineIndex
|| Range != Other.Range
|| ZOrder != Other.ZOrder
|| Highlighter != Other.Highlighter;
}
int32 LineIndex;
FTextRange Range;
int32 ZOrder;
TSharedRef< ILineHighlighter > Highlighter;
};