Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/TextLayoutEngine.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

34 lines
1023 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/MonolithicHeaderBoilerplate.h"
MONOLITHIC_HEADER_BOILERPLATE()
// Generic Text Layout
#include "Framework/Text/TextRunRenderer.h"
#include "Framework/Text/TextLineHighlight.h"
#include "Framework/Text/TextHitPoint.h"
#include "Framework/Text/ShapedTextCacheFwd.h"
#include "Framework/Text/IRun.h"
#include "Framework/Text/IRunRenderer.h"
#include "Framework/Text/ILineHighlighter.h"
#include "Framework/Text/ILayoutBlock.h"
#include "Framework/Text/TextLayout.h"
#include "Framework/Text/DefaultLayoutBlock.h"
#include "Framework/Text/WidgetLayoutBlock.h"
// Slate Specific Text Layout
#include "Framework/Text/ISlateRun.h"
#include "Framework/Text/ISlateRunRenderer.h"
#include "Framework/Text/ISlateLineHighlighter.h"
#include "Framework/Text/SlateTextLayout.h"
#include "Framework/Text/SlateTextRun.h"
#include "Framework/Text/SlateHyperlinkRun.h"
#include "Framework/Text/SlateImageRun.h"
#include "Framework/Text/SlateWidgetRun.h"