Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/TextHitPoint.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

16 lines
652 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/** Describes logically how a line was hit when performing a screen-space -> view model conversion */
enum class ETextHitPoint : uint8
{
/** The hit-point was within the text range */
WithinText,
/** The hit-point was logically to the left of the text range (the visually left gutter for left-to-right text, the visually right gutter for right-to-left text) */
LeftGutter,
/** The hit-point was logically to the right of the text range (the visually right gutter for left-to-right text, the visually left gutter for right-to-left text) */
RightGutter,
};