Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/SlateTextLayout.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

58 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Styling/SlateTypes.h"
#include "Framework/Text/IRun.h"
#include "Framework/Text/TextLayout.h"
#include "Widgets/SWidget.h"
#include "Layout/Children.h"
class FArrangedChildren;
class FPaintArgs;
class FSlateWindowElementList;
class SLATE_API FSlateTextLayout : public FTextLayout
{
public:
static TSharedRef< FSlateTextLayout > Create(SWidget* InOwner, FTextBlockStyle InDefaultTextStyle);
FChildren* GetChildren();
virtual void ArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const;
virtual int32 OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const;
virtual void EndLayout() override;
void SetDefaultTextStyle(FTextBlockStyle InDefaultTextStyle);
const FTextBlockStyle& GetDefaultTextStyle() const;
void SetIsPassword(const TAttribute<bool>& InIsPassword);
protected:
FSlateTextLayout(SWidget* InOwner, FTextBlockStyle InDefaultTextStyle);
virtual int32 OnPaintHighlights(const FPaintArgs& Args, const FTextLayout::FLineView& LineView, const TArray<FLineViewHighlight>& Highlights, const FTextBlockStyle& DefaultTextStyle, const FGeometry& AllottedGeometry, const FSlateRect& ClippingRect, FSlateWindowElementList& OutDrawElements, const int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const;
virtual void AggregateChildren();
virtual TSharedRef<IRun> CreateDefaultTextRun(const TSharedRef<FString>& NewText, const FTextRange& NewRange) const override;
protected:
/** Default style used by the TextLayout */
FTextBlockStyle DefaultTextStyle;
private:
TSlotlessChildren< SWidget > Children;
/** This this layout displaying a password? */
TAttribute<bool> bIsPassword;
friend class FSlateTextLayoutFactory;
};