Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/RunUtils.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

34 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
enum class ETextHitPoint : uint8;
namespace RunUtils
{
/**
* Calculate the correct hit-point for the given index, based on the given range and text direction
*
* @param InIndex The index to calculate the hit-point for
* @param InTextRange The range of text that the index was taken from
* @param InTextDirection The text direction of all the text within the given range
*
* @return The calculated hit-point
*/
SLATE_API ETextHitPoint CalculateTextHitPoint(const int32 InIndex, const FTextRange& InTextRange, const TextBiDi::ETextDirection InTextDirection);
/**
* Calculate the range that will measure to the given index, based on the given range and text direction
*
* @param InOffset The offset value to calculate the range for
* @param InTextRange The range of text to apply the offset to
* @param InTextDirection The text direction of all the text within the given range
*
* @return The calculated measure range
*/
SLATE_API FTextRange CalculateOffsetMeasureRange(const int32 InOffset, const FTextRange& InTextRange, const TextBiDi::ETextDirection InTextDirection);
}