Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Styling/CheckBoxWidgetStyle.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
725 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Styling/SlateWidgetStyleContainerBase.h"
#include "Styling/SlateTypes.h"
#include "CheckBoxWidgetStyle.generated.h"
/**
*/
UCLASS(hidecategories=Object, MinimalAPI)
class UCheckBoxWidgetStyle : public USlateWidgetStyleContainerBase
{
GENERATED_BODY()
public:
/** The actual data describing the button's appearance. */
UPROPERTY(Category=Appearance, EditAnywhere, meta=(ShowOnlyInnerProperties))
FCheckBoxStyle CheckBoxStyle;
virtual const struct FSlateWidgetStyle* const GetStyle() const override
{
return static_cast< const struct FSlateWidgetStyle* >( &CheckBoxStyle );
}
};