You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
28 lines
725 B
C++
28 lines
725 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Styling/SlateWidgetStyleContainerBase.h"
|
|
#include "Styling/SlateTypes.h"
|
|
#include "CheckBoxWidgetStyle.generated.h"
|
|
|
|
/**
|
|
*/
|
|
UCLASS(hidecategories=Object, MinimalAPI)
|
|
class UCheckBoxWidgetStyle : public USlateWidgetStyleContainerBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
/** The actual data describing the button's appearance. */
|
|
UPROPERTY(Category=Appearance, EditAnywhere, meta=(ShowOnlyInnerProperties))
|
|
FCheckBoxStyle CheckBoxStyle;
|
|
|
|
virtual const struct FSlateWidgetStyle* const GetStyle() const override
|
|
{
|
|
return static_cast< const struct FSlateWidgetStyle* >( &CheckBoxStyle );
|
|
}
|
|
};
|