Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
aditya ravichandran 71590a8885 Reskin the Level Editor Main Toolbar,
Move Editor Modes to a Combo Button,
Combine Content and Create into one dropdown,
Reorder items in the Content Browser add and context menu to be more meaningful
#jira UETOOL-3814
#preflight 61434322599fd8000190b8bf
#rb Louise.Rasmussen, brooke.hubert

[CL 17538574 by aditya ravichandran in ue5-main branch]
2021-09-16 10:11:51 -04:00

191 lines
6.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Layout/Visibility.h"
#include "Widgets/SWidget.h"
#include "Textures/SlateIcon.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Framework/MultiBox/MultiBox.h"
class SComboButton;
/**
* Tool bar combo button MultiBlock
*/
class FToolBarComboButtonBlock
: public FMultiBlock
{
public:
/**
* Constructor
*
* @param InAction UI action that sets the enabled state for this combo button
* @param InMenuContentGenerator Delegate that generates a widget for this combo button's menu content. Called when the menu is summoned.
* @param InLabel Optional label for this combo button.
* @param InToolTip Tool tip string (required!)
* @param InIcon Optional icon to use for the tool bar image
* @param bInSimpleComboBox If true, the icon and label won't be displayed
*/
FToolBarComboButtonBlock( const FUIAction& InAction, const FOnGetContent& InMenuContentGenerator, const TAttribute<FText>& InLabel = TAttribute<FText>(), const TAttribute<FText>& InToolTip = TAttribute<FText>(), const TAttribute<FSlateIcon>& InIcon = TAttribute<FSlateIcon>(), bool bInSimpleComboBox = false );
/** FMultiBlock interface */
virtual void CreateMenuEntry(class FMenuBuilder& MenuBuilder) const override;
virtual bool HasIcon() const override;
/**
* Sets the visibility of the blocks label
*
* @param InLabelVisibility Visibility setting to use for the label
*/
void SetLabelVisibility( EVisibility InLabelVisibility ) { LabelVisibility = InLabelVisibility; }
/** Set whether this toolbar should always use small icons, regardless of the current settings */
void SetForceSmallIcons( const bool InForceSmallIcons ) { bForceSmallIcons = InForceSmallIcons; }
bool IsSimpleComboBox() const { return bSimpleComboBox; }
private:
/**
* Allocates a widget for this type of MultiBlock. Override this in derived classes.
*
* @return MultiBlock widget object
*/
virtual TSharedRef< class IMultiBlockBaseWidget > ConstructWidget() const override;
private:
// Friend our corresponding widget class
friend class SToolBarComboButtonBlock;
/** Delegate that generates a widget for this combo button's menu content. Called when the menu is summoned. */
FOnGetContent MenuContentGenerator;
/** Optional overridden text label for this tool bar button. If not set, then the action's label will be used instead. */
TAttribute<FText> Label;
/** Optional overridden tool tip for this tool bar button. If not set, then the action's tool tip will be used instead. */
TAttribute<FText> ToolTip;
/** Optional overridden icon for this tool bar button. IF not set, then the action's icon will be used instead. */
TAttribute<FSlateIcon> Icon;
/** Controls the Labels visibility, defaults to GetIconVisibility if no override is provided */
TOptional< EVisibility > LabelVisibility;
/** If true, the icon and label won't be displayed */
bool bSimpleComboBox;
/** Whether this toolbar should always use small icons, regardless of the current settings */
bool bForceSmallIcons;
};
/**
* Tool bar button MultiBlock widget
*/
class SLATE_API SToolBarComboButtonBlock
: public SMultiBlockBaseWidget
{
public:
SLATE_BEGIN_ARGS( SToolBarComboButtonBlock )
: _ForceSmallIcons( false )
{}
/** Controls the visibility of the blocks label */
SLATE_ARGUMENT( TOptional< EVisibility >, LabelVisibility )
/** Optional overridden icon for this tool bar button. IF not set, then the action's icon will be used instead. */
SLATE_ATTRIBUTE( FSlateIcon, Icon );
/** Whether this toolbar should always use small icons, regardless of the current settings */
SLATE_ARGUMENT( bool, ForceSmallIcons )
SLATE_END_ARGS()
/**
* Builds this MultiBlock widget up from the MultiBlock associated with it
*/
virtual void BuildMultiBlockWidget(const ISlateStyle* StyleSet, const FName& StyleName) override;
/**
* Construct this widget
*
* @param InArgs The declaration data for this widget
*/
void Construct( const FArguments& InArgs );
protected:
/**
* Called by Slate when content for this button's menu needs to be generated
*
* @return The widget to use for the menu content
*/
TSharedRef<SWidget> OnGetMenuContent();
/**
* Called by Slate to determine if this button is enabled
*
* @return True if the menu entry is enabled, false otherwise
*/
bool IsEnabled() const;
/**
* Called by Slate to determine if this button is visible
*
* @return EVisibility::Visible or EVisibility::Collapsed, depending on if the button should be displayed
*/
EVisibility GetVisibility() const;
private:
/** @return True if this toolbar button is using a dynamically set icon */
bool HasDynamicIcon() const;
/** Gets the icon brush for the toolbar block widget */
const FSlateBrush* GetIconBrush() const;
/** @return The icon for the toolbar button; may be dynamic, so check HasDynamicIcon */
const FSlateBrush* GetNormalIconBrush() const;
/** @return The small icon for the toolbar button; may be dynamic, so check HasDynamicIcon */
const FSlateBrush* GetSmallIconBrush() const;
/** Called by Slate to determine whether icons/labels are visible */
EVisibility GetIconVisibility(bool bIsASmallIcon) const;
FSlateColor GetIconForegroundColor() const;
const FSlateBrush* GetOverlayIconBrush() const;
FSlateColor OnGetForegroundColor() const;
private:
/** Overrides the visibility of the of label. This is used to set up the LabelVisibility attribute */
TOptional<EVisibility> LabelVisibilityOverride;
/** Controls the visibility of the of label, defaults to GetIconVisibility */
TAttribute< EVisibility > LabelVisibility;
/** Optional overridden icon for this tool bar button. IF not set, then the action's icon will be used instead. */
TAttribute<FSlateIcon> Icon;
TSharedPtr<SComboButton> ComboButtonWidget;
/** The foreground color for button when the combo button is open */
FSlateColor OpenForegroundColor;
/** Whether this toolbar should always use small icons, regardless of the current settings */
bool bForceSmallIcons;
};