Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Private/Framework/Text/TextEditHelper.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

19 lines
866 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Framework/Text/TextEditHelper.h"
#include "Fonts/FontMeasure.h"
#include "Framework/Application/SlateApplication.h"
float FTextEditHelper::GetFontHeight(const FSlateFontInfo& FontInfo)
{
const TSharedRef< FSlateFontMeasure > FontMeasure = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
return FontMeasure->GetMaxCharacterHeight(FontInfo);
}
float FTextEditHelper::CalculateCaretWidth(const float FontMaxCharHeight)
{
// We adjust the width of the caret to avoid it becoming too wide on smaller or larger fonts and overlapping the characters it's next to.
// We clamp the lower limit to 1 to avoid it being invisible, and the upper limit to 2 to avoid tall fonts having very wide carets.
return FMath::Clamp(EditableTextDefs::CaretWidthPercent * FontMaxCharHeight, 1.0f, 2.0f);
}