Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Private/Framework/MetaData/DriverMetaData.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

10 lines
276 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Framework/MetaData/DriverMetaData.h"
#include "Framework/MetaData/DriverIdMetaData.h"
TSharedRef<ISlateMetaData> FDriverMetaData::Id(FName InTag)
{
return MakeShareable(new FDriverIdMetaData(MoveTemp(InTag)));
}