Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Public/RuntimeAssetCacheBPHooks.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

44 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "RuntimeAssetCacheInterface.h"
#include "RuntimeAssetCacheBPHooks.generated.h"
/** Forward declarations */
class IRuntimeAssetCacheBuilder;
class FOnRuntimeAssetCacheAsyncComplete;
UCLASS()
class URuntimeAssetCacheBPHooks : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static FVoidPtrParam GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static int32 GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static int32 GetCacheSize(FName Bucket);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static bool ClearCache(FName Bucket);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static void WaitAsynchronousCompletion(int32 Handle);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static FVoidPtrParam GetAsynchronousResults(int32 Handle);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static bool PollAsynchronousCompletion(int32 Handle);
};