You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NameTypes.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
#include "RuntimeAssetCacheInterface.h"
|
|
#include "RuntimeAssetCacheBPHooks.generated.h"
|
|
|
|
|
|
/** Forward declarations */
|
|
class IRuntimeAssetCacheBuilder;
|
|
class FOnRuntimeAssetCacheAsyncComplete;
|
|
|
|
UCLASS()
|
|
class URuntimeAssetCacheBPHooks : public UBlueprintFunctionLibrary
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static FVoidPtrParam GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static int32 GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static int32 GetCacheSize(FName Bucket);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static bool ClearCache(FName Bucket);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static void WaitAsynchronousCompletion(int32 Handle);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static FVoidPtrParam GetAsynchronousResults(int32 Handle);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static bool PollAsynchronousCompletion(int32 Handle);
|
|
};
|