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- Parameter binding is now enabled when possible, i.e. no legacy data interfaces / external cbuffer / view uniform buffer #rb rob.krajcarski #jira UE-151234 #preflight 62844015f669ec5902688727 [CL 20266965 by Stu McKenna in ue5-main branch]
164 lines
4.1 KiB
C++
164 lines
4.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ShaderParameterMacros.h"
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#include "ShaderParameterMetadata.h"
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class RENDERCORE_API FShaderParametersMetadataBuilder
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{
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public:
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FShaderParametersMetadataBuilder() {}
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explicit FShaderParametersMetadataBuilder(const FShaderParametersMetadata* RootParametersMetadata)
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{
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if (RootParametersMetadata)
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{
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Members = RootParametersMetadata->GetMembers();
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NextMemberOffset = RootParametersMetadata->GetSize();
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}
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}
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template<typename T>
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void AddParam(
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const TCHAR* Name,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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)
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{
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using TParamTypeInfo = TShaderParameterTypeInfo<T>;
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NextMemberOffset = Align(NextMemberOffset, TParamTypeInfo::Alignment);
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new(Members) FShaderParametersMetadata::FMember(
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Name,
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TEXT(""),
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__LINE__,
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NextMemberOffset,
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TParamTypeInfo::BaseType,
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Precision,
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TParamTypeInfo::NumRows,
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TParamTypeInfo::NumColumns,
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TParamTypeInfo::NumElements,
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TParamTypeInfo::GetStructMetadata()
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);
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NextMemberOffset += sizeof(typename TParamTypeInfo::TAlignedType);
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}
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template<typename T>
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void AddParamArray(
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const TCHAR* Name,
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int32 NumElements,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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)
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{
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using TParamTypeInfo = TShaderParameterTypeInfo<T>;
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NextMemberOffset = Align(NextMemberOffset, SHADER_PARAMETER_ARRAY_ELEMENT_ALIGNMENT);
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new(Members) FShaderParametersMetadata::FMember(
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Name,
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TEXT(""),
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__LINE__,
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NextMemberOffset,
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TParamTypeInfo::BaseType,
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Precision,
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TParamTypeInfo::NumRows,
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TParamTypeInfo::NumColumns,
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NumElements,
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TParamTypeInfo::GetStructMetadata()
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);
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NextMemberOffset += sizeof(typename TParamTypeInfo::TAlignedType) * NumElements;
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}
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template<typename T>
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void AddReferencedStruct(
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const TCHAR* Name,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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)
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{
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AddReferencedStruct(Name, TShaderParameterStructTypeInfo<T>::GetStructMetadata(), Precision);
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}
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void AddReferencedStruct(
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const TCHAR* Name,
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const FShaderParametersMetadata* StructMetadata,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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);
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template<typename T>
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uint32 AddNestedStruct(
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const TCHAR* Name,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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)
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{
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using TParamTypeInfo = TShaderParameterStructTypeInfo<T>;
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NextMemberOffset = Align(NextMemberOffset, TParamTypeInfo::Alignment);
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const uint32 ThisMemberOffset = NextMemberOffset;
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new(Members) FShaderParametersMetadata::FMember(
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Name,
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TEXT(""),
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__LINE__,
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NextMemberOffset,
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UBMT_NESTED_STRUCT,
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Precision,
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TParamTypeInfo::NumRows,
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TParamTypeInfo::NumColumns,
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TParamTypeInfo::NumElements,
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TParamTypeInfo::GetStructMetadata()
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);
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NextMemberOffset += sizeof(typename TParamTypeInfo::TAlignedType);
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return ThisMemberOffset;
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}
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uint32 AddNestedStruct(
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const TCHAR* Name,
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const FShaderParametersMetadata* StructMetadata,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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);
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void AddBufferSRV(
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const TCHAR* Name,
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const TCHAR* ShaderType,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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);
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void AddBufferUAV(
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const TCHAR* Name,
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const TCHAR* ShaderType,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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);
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void AddRDGBufferSRV(
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const TCHAR* Name,
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const TCHAR* ShaderType,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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);
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void AddRDGBufferUAV(
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const TCHAR* Name,
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const TCHAR* ShaderType,
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EShaderPrecisionModifier::Type Precision = EShaderPrecisionModifier::Float
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);
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void AlignNextMemberToStruct()
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{
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NextMemberOffset = Align(NextMemberOffset, SHADER_PARAMETER_STRUCT_ALIGNMENT);
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}
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uint32 GetNextMemberOffset() const { return NextMemberOffset; }
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FShaderParametersMetadata* Build(
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FShaderParametersMetadata::EUseCase UseCase,
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const TCHAR* ShaderParameterName
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);
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private:
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TArray<FShaderParametersMetadata::FMember> Members;
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uint32 NextMemberOffset = 0;
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}; |