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#rb Bob.Tellez #preflight 6283e3264316db80d19e3b85 #ROBOMERGE-AUTHOR: dave.belanger #ROBOMERGE-SOURCE: CL 20261041 via CL 20261054 via CL 20261065 via CL 20261072 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) [CL 20263090 by dave belanger in ue5-main branch]
439 lines
14 KiB
C++
439 lines
14 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PluginDescriptor.h"
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struct FProjectDescriptor;
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class FJsonObject;
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/**
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* Enum for where a plugin is loaded from
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*/
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enum class EPluginLoadedFrom
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{
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/** Plugin is built-in to the engine */
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Engine,
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/** Project-specific plugin, stored within a game project directory */
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Project
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};
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/**
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* Enum for the type of a plugin
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*/
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enum class EPluginType
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{
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/** Plugin is built-in to the engine */
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Engine,
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/** Standard enterprise plugin */
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Enterprise,
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/** Project-specific plugin, stored within a game project directory */
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Project,
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/** Plugin found in an external directory (found in an AdditionalPluginDirectory listed in the project file, or referenced on the command line) */
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External,
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/** Project-specific mod plugin */
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Mod,
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};
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/**
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* Simple data structure that is filled when querying information about plug-ins.
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*/
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struct FPluginStatus
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{
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/** The name of this plug-in. */
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FString Name;
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/** Path to plug-in directory on disk. */
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FString PluginDirectory;
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/** True if plug-in is currently enabled. */
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bool bIsEnabled;
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/** Where the plugin was loaded from */
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EPluginLoadedFrom LoadedFrom;
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/** The plugin descriptor */
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FPluginDescriptor Descriptor;
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};
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/**
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* Information about an enabled plugin.
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*/
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class IPlugin
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{
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public:
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/* Virtual destructor */
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virtual ~IPlugin(){}
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/**
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* Gets the plugin name.
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*
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* @return Name of the plugin.
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*/
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virtual const FString& GetName() const = 0;
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/**
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* Return plugin friendly name if available or the same name as GetName() otherwise.
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*/
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virtual const FString& GetFriendlyName() const = 0;
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/**
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* Get a path to the plugin's descriptor
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*
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* @return Path to the plugin's descriptor.
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*/
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virtual const FString& GetDescriptorFileName() const = 0;
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/**
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* Get a path to the plugin's directory.
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*
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* @return Path to the plugin's base directory.
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*/
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virtual FString GetBaseDir() const = 0;
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/**
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* Get a path to the plugin's content directory.
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*
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* @return Path to the plugin's content directory.
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*/
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virtual FString GetContentDir() const = 0;
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/**
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* Get the virtual root path for assets.
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*
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* @return The mounted root path for assets in this plugin's content folder; typically /PluginName/.
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*/
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virtual FString GetMountedAssetPath() const = 0;
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/**
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* Gets the type of a plugin
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*
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* @return The plugin type
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*/
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virtual EPluginType GetType() const = 0;
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/**
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* Determines if the plugin is enabled.
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*
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* @return True if the plugin is currently enabled.
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*/
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virtual bool IsEnabled() const = 0;
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/**
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* Determines if the plugin is enabled by default.
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*
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* @return True if the plugin is currently enabled by default.
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*/
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virtual bool IsEnabledByDefault(bool bAllowEnginePluginsEnabledByDefault) const = 0;
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/**
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* Determines if the plugin is should be displayed in-editor for the user to enable/disable freely.
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*
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* @return True if the plugin should be hidden.
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*/
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virtual bool IsHidden() const = 0;
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/**
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* Determines if the plugin can contain content.
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*
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* @return True if the plugin can contain content.
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*/
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virtual bool CanContainContent() const = 0;
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/**
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* Determines if the plugin can contain Verse code.
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*
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* @return True if the plugin can contain Verse code.
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*/
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virtual bool CanContainVerse() const = 0;
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/**
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* Returns the plugin's location
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*
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* @return Where the plugin was loaded from
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*/
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virtual EPluginLoadedFrom GetLoadedFrom() const = 0;
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/**
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* Gets the plugin's descriptor
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*
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* @return Reference to the plugin's descriptor
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*/
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virtual const FPluginDescriptor& GetDescriptor() const = 0;
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/**
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* Updates the plugin's descriptor
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*
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* @param NewDescriptor The new plugin descriptor
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* @param OutFailReason The error message if the plugin's descriptor could not be updated
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* @return True if the descriptor was updated, false otherwise.
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*/
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virtual bool UpdateDescriptor(const FPluginDescriptor& NewDescriptor, FText& OutFailReason) = 0;
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#if WITH_EDITOR
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/**
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* Gets the cached plugin descriptor json
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*
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* @return Reference to the cached plugin descriptor json
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*/
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virtual const TSharedPtr<FJsonObject>& GetDescriptorJson() = 0;
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#endif // WITH_EDITOR
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};
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/**
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* PluginManager manages available code and content extensions (both loaded and not loaded).
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*/
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class IPluginManager
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{
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public:
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virtual ~IPluginManager() { }
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/**
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* Updates the list of plugins.
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*/
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virtual void RefreshPluginsList() = 0;
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/**
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* Adds a single plugin to the list of plugins. Faster than refreshing all plugins with RefreshPluginsList() when you only want to add one. Does nothing if already in the list.
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*
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* @return True if the plugin was added or already in the list. False if it failed to load.
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*/
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virtual bool AddToPluginsList(const FString& PluginFilename, FText* OutFailReason = nullptr) = 0;
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/**
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* Remove a single plugin from the list of plugins.
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*
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* @return True if the plugin was not in the list. False if it can't be removed (see OutFailReason).
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*/
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virtual bool RemoveFromPluginsList(const FString& PluginFilename, FText* OutFailReason = nullptr) = 0;
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/**
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* Loads all plug-ins
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*
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* @param LoadingPhase Which loading phase we're loading plug-in modules from. Only modules that are configured to be
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* loaded at the specified loading phase will be loaded during this call.
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*/
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virtual bool LoadModulesForEnabledPlugins( const ELoadingPhase::Type LoadingPhase ) = 0;
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/** Returns the highest loading phase that has so far completed */
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virtual ELoadingPhase::Type GetLastCompletedLoadingPhase() const = 0;
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/**
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* Callback for when modules for when LoadModulesForEnabledPlugins() completes loading for a specific phase.
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*/
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DECLARE_EVENT_TwoParams(IPluginManager, FLoadingModulesForPhaseEvent, ELoadingPhase::Type /*LoadingPhase*/, bool /*bSuccess*/);
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virtual FLoadingModulesForPhaseEvent& OnLoadingPhaseComplete() = 0;
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/**
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* Get the localization paths for all enabled plugins.
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*
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* @param OutLocResPaths Array to populate with the localization paths for all enabled plugins.
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*/
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virtual void GetLocalizationPathsForEnabledPlugins( TArray<FString>& OutLocResPaths ) = 0;
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/** Delegate type for mounting content paths. Used internally by FPackageName code. */
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DECLARE_DELEGATE_TwoParams( FRegisterMountPointDelegate, const FString& /* Root content path */, const FString& /* Directory name */ );
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/**
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* Sets the delegate to call to register a new content mount point. This is used internally by the plug-in manager system
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* and should not be called by you. This is registered at application startup by FPackageName code in CoreUObject.
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*
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* @param Delegate The delegate to that will be called when plug-in manager needs to register a mount point
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*/
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virtual void SetRegisterMountPointDelegate( const FRegisterMountPointDelegate& Delegate ) = 0;
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/**
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* Sets the delegate to call to unregister a new content mount point. This is used internally by the plug-in manager system
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* and should not be called by you. This is registered at application startup by FPackageName code in CoreUObject.
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*
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* @param Delegate The delegate to that will be called when plug-in manager needs to unregister a mount point
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*/
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virtual void SetUnRegisterMountPointDelegate( const FRegisterMountPointDelegate& Delegate ) = 0;
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/** Delegate type for updating the package localization cache. Used internally by FPackageLocalizationManager code. */
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DECLARE_DELEGATE( FUpdatePackageLocalizationCacheDelegate );
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/**
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* Sets the delegate to call to update the package localization cache. This is used internally by the plug-in manager system
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* and should not be called by you. This is registered at application startup by FPackageLocalizationManager code in CoreUObject.
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*
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* @param Delegate The delegate to that will be called when plug-in manager needs to update the package localization cache
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*/
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virtual void SetUpdatePackageLocalizationCacheDelegate( const FUpdatePackageLocalizationCacheDelegate& Delegate ) = 0;
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/**
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* Checks if all the required plug-ins are available. If not, will present an error dialog the first time a plug-in is loaded or this function is called.
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*
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* @returns true if all the required plug-ins are available.
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*/
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virtual bool AreRequiredPluginsAvailable() = 0;
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#if !IS_MONOLITHIC
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/**
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* Checks whether modules for the enabled plug-ins are up to date.
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*
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* @param OutIncompatibleModules Array to receive a list of incompatible module names.
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* @param OutIncompatibleEngineModules Array to receive a list of incompatible engine module names.
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* @returns true if the enabled plug-in modules are up to date.
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*/
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virtual bool CheckModuleCompatibility( TArray<FString>& OutIncompatibleModules, TArray<FString>& OutIncompatibleEngineModules ) = 0;
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#endif
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/**
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* Finds information for a plugin.
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*
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* @return Pointer to the plugin's information, or nullptr.
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*/
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virtual PROJECTS_API TSharedPtr<IPlugin> FindPlugin(const FStringView Name) = 0;
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virtual PROJECTS_API TSharedPtr<IPlugin> FindPlugin(const ANSICHAR* Name) = 0;
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virtual PROJECTS_API TSharedPtr<IPlugin> FindPluginFromPath(const FString& PluginPath) = 0;
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/**
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* Gets an array of all the enabled plugins.
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*
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* @return Array of the enabled plugins.
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*/
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virtual TArray<TSharedRef<IPlugin>> GetEnabledPlugins() = 0;
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/**
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* Gets an array of all enabled plugins that can have content.
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*
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* @return Array of plugins with IsEnabled() and CanContainContent() both true.
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*/
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virtual TArray<TSharedRef<IPlugin>> GetEnabledPluginsWithContent() const = 0;
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/**
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* Gets an array of all enabled plugins that can have Verse code.
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*
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* @return Array of plugins with IsEnabled() and CanContainVerse() both true.
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*/
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virtual TArray<TSharedRef<IPlugin>> GetEnabledPluginsWithVerse() const = 0;
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/**
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* Gets an array of all enabled plugins that can have content or Verse code.
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*/
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virtual TArray<TSharedRef<IPlugin>> GetEnabledPluginsWithContentOrVerse() const = 0;
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/**
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* Gets an array of all the discovered plugins.
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*
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* @return Array of the discovered plugins.
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*/
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virtual TArray<TSharedRef<IPlugin>> GetDiscoveredPlugins() = 0;
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#if WITH_EDITOR
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/**
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* Returns the set of built-in plugin names
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*/
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PROJECTS_API virtual const TSet<FString>& GetBuiltInPluginNames() const = 0;
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/**
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* Returns the plugin that owns the specified module, if any
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*/
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PROJECTS_API virtual TSharedPtr<IPlugin> GetModuleOwnerPlugin(FName ModuleName) const = 0;
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#endif //WITH_EDITOR
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/**
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* Stores the specified path, utilizing it in future search passes when
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* searching for available plugins. Optionally refreshes the manager after
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* the new path has been added.
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*
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* @param ExtraDiscoveryPath The path you want searched for additional plugins.
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* @param bRefresh Signals the function to refresh the plugin database after the new path has been added
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* @return Whether the plugin search path was modified
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*/
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virtual bool AddPluginSearchPath(const FString& ExtraDiscoveryPath, bool bRefresh = true) = 0;
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/**
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* Returns the list of extra directories that are recursively searched for plugins (aside from the engine and project plugin directories).
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*/
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virtual const TSet<FString>& GetAdditionalPluginSearchPaths() const = 0;
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/**
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* Gets an array of plugins that loaded their own content pak file
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*/
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virtual TArray<TSharedRef<IPlugin>> GetPluginsWithPakFile() const = 0;
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/**
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* Event signature for being notified that a new plugin has been mounted
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*/
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DECLARE_EVENT_OneParam(IPluginManager, FNewPluginMountedEvent, IPlugin&);
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/**
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* Event signature for being notified that a new plugin has been created
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*/
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virtual FNewPluginMountedEvent& OnNewPluginCreated() = 0;
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/**
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* Event for being notified that a new plugin has been mounted
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*/
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virtual FNewPluginMountedEvent& OnNewPluginMounted() = 0;
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/**
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* Event for being notified that a plugin has been edited
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*/
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virtual FNewPluginMountedEvent& OnPluginEdited() = 0;
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/**
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* Marks a newly created plugin as enabled, mounts its content and tries to load its modules
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*/
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virtual void MountNewlyCreatedPlugin(const FString& PluginName) = 0;
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/**
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* Marks an explicitly loaded plugin as enabled, mounts its content and tries to load its modules.
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* These plugins are not loaded implicitly, but instead wait for this function to be called.
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*/
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virtual void MountExplicitlyLoadedPlugin(const FString& PluginName) = 0;
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/**
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* Marks an explicitly loaded plugin as disabled, unmounts its content (does not work on plugins with compiled modules).
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*/
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virtual bool UnmountExplicitlyLoadedPlugin(const FString& PluginName, FText* OutReason) = 0;
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/**
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* Does a reverse lookup to try to figure out what the UObject package name is for a plugin
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*/
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virtual FName PackageNameFromModuleName(FName ModuleName) = 0;
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/**
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* Determines if a content-only project requires a temporary target due to having a plugin enabled
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*
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* @param ProjectDescriptor The project being built
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* @param Platform The platform the target is being built for
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* @param Configuration The configuration being built
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* @param TargetType The type of target being built
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* @param OutReason If a temporary target is required, receives a message indicating why
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* @return True if the project requires a temp target to be generated
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*/
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virtual bool RequiresTempTargetForCodePlugin(const FProjectDescriptor* ProjectDescriptor, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, FText& OutReason) = 0;
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/**
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* Scans a set of given plugins and adds them to the passed in ConfigSystem so that the runtime can
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* load faster without needing to scan all plugins looking for config/paks
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*
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* @param ConfigSystem The config system to insert settings into
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* @param EngineIniName The name of the engine ini file in ConfigSystem
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* @param PlatformName The name of the platform this config is made for
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* @param StagedPluginsFile A path to a file that contains all plugins that have been staged, and should be evaluated
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*/
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virtual bool IntegratePluginsIntoConfig(FConfigCacheIni& ConfigSystem, const TCHAR* EngineIniName, const TCHAR* PlatformName, const TCHAR* StagedPluginsFile) = 0;
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public:
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/**
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* Static: Access singleton instance.
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*
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* @return Reference to the singleton object.
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*/
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static PROJECTS_API IPluginManager& Get();
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};
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