Files
UnrealEngineUWP/Engine/Source/Runtime/Projects/Public/CustomBuildSteps.h
Marc Audy 68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00

30 lines
841 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/JsonWriter.h"
class FJsonObject;
/**
* Descriptor for projects. Contains all the information contained within a .uproject file.
*/
struct PROJECTS_API FCustomBuildSteps
{
/** Mapping from host platform to list of commands */
TMap<FString, TArray<FString>> HostPlatformToCommands;
/** Whether this object is empty */
bool IsEmpty() const;
/** Reads the descriptor from the given JSON object */
void Read(const FJsonObject& Object, const FString& FieldName);
/** Writes the CustomBuildSteps to JSON */
void Write(TJsonWriter<>& Writer, const FString& FieldName) const;
/** Updates the given json object with this CustomBuildSteps */
void UpdateJson(FJsonObject& JsonObject, const FString& FieldName) const;
};