Files
UnrealEngineUWP/Engine/Source/Runtime/Portal/Rpc/Private/PortalRpcModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

44 lines
898 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IPortalRpcModule.h"
#include "PortalRpcLocator.h"
#include "PortalRpcResponder.h"
#include "PortalRpcServer.h"
class FPortalRpcModule
: public IPortalRpcModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
virtual bool SupportsDynamicReloading() override
{
return false;
}
public:
virtual TSharedRef<IPortalRpcLocator> CreateLocator() override
{
return FPortalRpcLocatorFactory::Create();
}
virtual TSharedRef<IPortalRpcResponder> CreateResponder() override
{
return FPortalRpcResponderFactory::Create();
}
virtual TSharedRef<IPortalRpcServer> CreateServer() override
{
return FPortalRpcServerFactory::Create();
}
};
IMPLEMENT_MODULE(FPortalRpcModule, PortalRpc);