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25 lines
609 B
C++
25 lines
609 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "HandlerComponentFactory.generated.h"
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class HandlerComponent;
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/**
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* A UObject alternative for loading HandlerComponents without strict module dependency
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*/
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UCLASS(abstract)
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class PACKETHANDLER_API UHandlerComponentFactory : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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virtual TSharedPtr<HandlerComponent> CreateComponentInstance(FString& Options)
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PURE_VIRTUAL(UHandlerComponentFactory::CreateComponentInstance, return nullptr;);
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};
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