Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/Public/Android/AndroidPlatformHttp.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

55 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GenericPlatform/GenericPlatformHttp.h"
/**
* Platform specific Http implementations
*/
class FAndroidPlatformHttp : public FGenericPlatformHttp
{
public:
/**
* Platform initialization step
*/
static void Init();
/**
* Creates a platform-specific HTTP manager.
*
* @return NULL if default implementation is to be used
*/
static FHttpManager* CreatePlatformHttpManager();
/**
* Platform shutdown step
*/
static void Shutdown();
/**
* Creates a new Http request instance for the current platform
*
* @return request object
*/
static IHttpRequest* ConstructRequest();
/**
* Get the proxy address specified by the operating system
*
* @return optional FString: If unset: we are unable to get information from the operating system. If set: the proxy address set by the operating system (may be blank)
*/
static TOptional<FString> GetOperatingSystemProxyAddress();
/**
* Check if getting proxy information from the current operating system is supported
* Useful for "Network Settings" type pages. GetProxyAddress may return an empty or populated string but that does not imply
* the operating system does or does not support proxies (or that it has been implemented here)
*
* @return true if we are able to get proxy information from the current operating system, false if not
*/
static bool IsOperatingSystemProxyInformationSupported();
};
typedef FAndroidPlatformHttp FPlatformHttp;