Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/Private/WinHttp/WinHttpHttpRequest.h
aurel cordonnier 43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00

121 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_WINHTTP
#include "CoreMinimal.h"
#include "GenericPlatform/HttpRequestImpl.h"
#include "Interfaces/IHttpResponse.h"
#include "IHttpThreadedRequest.h"
class FRequestPayload;
class FWinHttpHttpResponse;
class FWinHttpConnectionHttp;
using FStringKeyValueMap = TMap<FString, FString>;
class FWinHttpHttpRequest
: public IHttpThreadedRequest
{
public:
FWinHttpHttpRequest();
virtual ~FWinHttpHttpRequest();
//~ Begin IHttpBase Interface
virtual FString GetURL() const override;
virtual FString GetURLParameter(const FString& ParameterName) const override;
virtual FString GetHeader(const FString& HeaderName) const override;
virtual TArray<FString> GetAllHeaders() const override;
virtual FString GetContentType() const override;
virtual int32 GetContentLength() const override;
virtual const TArray<uint8>& GetContent() const override;
//~ End IHttpBase Interface
//~ Begin IHttpRequest Interface
virtual FString GetVerb() const override;
virtual void SetVerb(const FString& InVerb) override;
virtual void SetURL(const FString& InURL) override;
virtual void SetContent(const TArray<uint8>& ContentPayload) override;
virtual void SetContent(TArray<uint8>&& ContentPayload) override;
virtual void SetContentAsString(const FString& ContentString) override;
virtual bool SetContentAsStreamedFile(const FString& Filename) override;
virtual bool SetContentFromStream(TSharedRef<FArchive, ESPMode::ThreadSafe> Stream) override;
virtual void SetHeader(const FString& HeaderName, const FString& HeaderValue) override;
virtual void AppendToHeader(const FString& HeaderName, const FString& AdditionalHeaderValue) override;
virtual bool ProcessRequest() override;
virtual void CancelRequest() override;
virtual EHttpRequestStatus::Type GetStatus() const override;
virtual const FHttpResponsePtr GetResponse() const override;
virtual void Tick(float DeltaSeconds) override;
virtual float GetElapsedTime() const override;
//~ End IHttpRequest Interface
//~ Begin IHttpRequestThreaded Interface
/** Called on HTTP thread */
virtual bool StartThreadedRequest() override;
/** Called on HTTP thread */
virtual bool IsThreadedRequestComplete() override;
/** Called on HTTP thread */
virtual void TickThreadedRequest(float DeltaSeconds) override;
/** Called on Game thread */
virtual void FinishRequest() override;
//~ End IHttpRequestThreaded Interface
protected:
void HandleDataTransferred(int32 BytesSent, int32 BytesReceived);
void HandleHeaderReceived(const FString& HeaderKey, const FString& HeaderValue);
void HandleRequestComplete(EHttpRequestStatus::Type CompletionStatusUpdate);
void UpdateResponseBody(bool bForceResponseExist = false);
void OnWinHttpRequestComplete();
private:
struct FWinHttpHttpRequestData
{
/** */
FString Url;
/** */
TMap<FString, FString> Headers;
/** */
FString ContentType;
/** */
FString Verb;
/** Payload to use with the request. Typically for POST, PUT, or PATCH */
TSharedPtr<FRequestPayload, ESPMode::ThreadSafe> Payload;
} RequestData;
/** */
bool bRequestCancelled = false;
/** The time this request was started, or unset if there is no request in progress */
TOptional<double> RequestStartTimeSeconds;
TOptional<double> RequestFinishTimeSeconds;
/** Current status of request being processed */
EHttpRequestStatus::Type State = EHttpRequestStatus::NotStarted;
/** Status of request available via GetStatus */
EHttpRequestStatus::Type CompletionStatus = EHttpRequestStatus::NotStarted;
/** */
TSharedPtr<FWinHttpConnectionHttp, ESPMode::ThreadSafe> Connection;
/** */
TSharedPtr<FWinHttpHttpResponse, ESPMode::ThreadSafe> Response;
/** */
int32 TotalBytesSent = 0;
/** */
int32 TotalBytesReceived = 0;
};
#endif // WITH_WINHTTP