Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/Private/HttpThread.cpp
alejandro aguilar 48724cd9b7 Refactor to fix build errors in some platforms
#rb [at]Steven.Bedford

#ROBOMERGE-OWNER: Alejandro.Aguilar
#ROBOMERGE-AUTHOR: alejandro.aguilar
#ROBOMERGE-COMMAND: _robomerge UE5-Main
#ROBOMERGE-SOURCE: CL 17675828 via CL 17675898 via CL 17677026 via CL 17677061 via CL 17677093 via CL 17677125 via CL 17677136 via CL 17677147
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v878-17703426)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17705756 by alejandro aguilar in ue5-release-engine-test branch]
2021-10-04 06:29:11 -04:00

323 lines
9.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HttpThread.h"
#include "IHttpThreadedRequest.h"
#include "HAL/PlatformTime.h"
#include "HAL/PlatformProcess.h"
#include "HAL/RunnableThread.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/CommandLine.h"
#include "Misc/Fork.h"
#include "Misc/Parse.h"
#include "HttpModule.h"
#include "Http.h"
#include "Stats/Stats.h"
DECLARE_STATS_GROUP(TEXT("HTTP Thread"), STATGROUP_HTTPThread, STATCAT_Advanced);
DECLARE_CYCLE_STAT(TEXT("Process"), STAT_HTTPThread_Process, STATGROUP_HTTPThread);
DECLARE_CYCLE_STAT(TEXT("TickThreadedRequest"), STAT_HTTPThread_TickThreadedRequest, STATGROUP_HTTPThread);
DECLARE_CYCLE_STAT(TEXT("StartThreadedRequest"), STAT_HTTPThread_StartThreadedRequest, STATGROUP_HTTPThread);
DECLARE_CYCLE_STAT(TEXT("HttpThreadTick"), STAT_HTTPThread_HttpThreadTick, STATGROUP_HTTPThread);
DECLARE_CYCLE_STAT(TEXT("IsThreadedRequestComplete"), STAT_HTTPThread_IsThreadedRequestComplete, STATGROUP_HTTPThread);
DECLARE_CYCLE_STAT(TEXT("CompleteThreadedRequest"), STAT_HTTPThread_CompleteThreadedRequest, STATGROUP_HTTPThread);
// FHttpThread
FHttpThread::FHttpThread()
: Thread(nullptr)
, bIsSingleThread(false)
, bIsStopped(true)
{
HttpThreadActiveFrameTimeInSeconds = FHttpModule::Get().GetHttpThreadActiveFrameTimeInSeconds();
HttpThreadActiveMinimumSleepTimeInSeconds = FHttpModule::Get().GetHttpThreadActiveMinimumSleepTimeInSeconds();
HttpThreadIdleFrameTimeInSeconds = FHttpModule::Get().GetHttpThreadIdleFrameTimeInSeconds();
HttpThreadIdleMinimumSleepTimeInSeconds = FHttpModule::Get().GetHttpThreadIdleMinimumSleepTimeInSeconds();
UE_LOG(LogHttp, Log, TEXT("HTTP thread active frame time %.1f ms. Minimum active sleep time is %.1f ms. HTTP thread idle frame time %.1f ms. Minimum idle sleep time is %.1f ms."), HttpThreadActiveFrameTimeInSeconds * 1000.0, HttpThreadActiveMinimumSleepTimeInSeconds * 1000.0, HttpThreadIdleFrameTimeInSeconds * 1000.0, HttpThreadIdleMinimumSleepTimeInSeconds * 1000.0);
}
FHttpThread::~FHttpThread()
{
StopThread();
}
void FHttpThread::StartThread()
{
bIsSingleThread = false;
const bool bDisableForkedHTTPThread = FParse::Param(FCommandLine::Get(), TEXT("DisableForkedHTTPThread"));
if (FForkProcessHelper::IsForkedMultithreadInstance() && bDisableForkedHTTPThread == false)
{
// We only create forkable threads on the forked instance since the HTTPManager cannot safely transition from fake to real seamlessly
Thread = FForkProcessHelper::CreateForkableThread(this, TEXT("HttpManagerThread"), 128 * 1024, TPri_Normal);
}
else
{
// If the runnable thread is fake.
if (FGenericPlatformProcess::SupportsMultithreading() == false)
{
bIsSingleThread = true;
}
Thread = FRunnableThread::Create(this, TEXT("HttpManagerThread"), 128 * 1024, TPri_Normal);
}
bIsStopped = false;
}
void FHttpThread::StopThread()
{
if (Thread != nullptr)
{
Thread->Kill(true);
delete Thread;
Thread = nullptr;
}
bIsStopped = true;
bIsSingleThread = true;
}
void FHttpThread::AddRequest(IHttpThreadedRequest* Request)
{
NewThreadedRequests.Enqueue(Request);
}
void FHttpThread::CancelRequest(IHttpThreadedRequest* Request)
{
CancelledThreadedRequests.Enqueue(Request);
}
void FHttpThread::GetCompletedRequests(TArray<IHttpThreadedRequest*>& OutCompletedRequests)
{
check(IsInGameThread());
IHttpThreadedRequest* Request = nullptr;
while (CompletedThreadedRequests.Dequeue(Request))
{
OutCompletedRequests.Add(Request);
}
}
bool FHttpThread::Init()
{
LastTime = FPlatformTime::Seconds();
ExitRequest.Set(false);
UpdateConfigs();
return true;
}
uint32 FHttpThread::Run()
{
// Arrays declared outside of loop to re-use memory
TArray<IHttpThreadedRequest*> RequestsToCancel;
TArray<IHttpThreadedRequest*> RequestsToComplete;
while (!ExitRequest.GetValue())
{
if (ensureMsgf(!bIsSingleThread, TEXT("HTTP Thread was set to singlethread mode while it was running autonomously!")))
{
const double OuterLoopBegin = FPlatformTime::Seconds();
double OuterLoopEnd = 0.0;
bool bKeepProcessing = true;
while (bKeepProcessing)
{
const double InnerLoopBegin = FPlatformTime::Seconds();
Process(RequestsToCancel, RequestsToComplete);
if (RunningThreadedRequests.Num() == 0)
{
bKeepProcessing = false;
}
const double InnerLoopEnd = FPlatformTime::Seconds();
if (bKeepProcessing)
{
double InnerLoopTime = InnerLoopEnd - InnerLoopBegin;
double InnerSleep = FMath::Max(HttpThreadActiveFrameTimeInSeconds - InnerLoopTime, HttpThreadActiveMinimumSleepTimeInSeconds);
FPlatformProcess::SleepNoStats(InnerSleep);
}
else
{
OuterLoopEnd = InnerLoopEnd;
}
}
double OuterLoopTime = OuterLoopEnd - OuterLoopBegin;
double OuterSleep = FMath::Max(HttpThreadIdleFrameTimeInSeconds - OuterLoopTime, HttpThreadIdleMinimumSleepTimeInSeconds);
FPlatformProcess::SleepNoStats(OuterSleep);
}
else
{
break;
}
}
return 0;
}
void FHttpThread::Tick()
{
if (ensure(bIsSingleThread))
{
TArray<IHttpThreadedRequest*> RequestsToCancel;
TArray<IHttpThreadedRequest*> RequestsToComplete;
Process(RequestsToCancel, RequestsToComplete);
}
}
bool FHttpThread::NeedsSingleThreadTick() const
{
return bIsSingleThread;
}
void FHttpThread::UpdateConfigs()
{
GConfig->GetInt(TEXT("HTTP.HttpThread"), TEXT("RunningThreadedRequestLimit"), RunningThreadedRequestLimit, GEngineIni);
if (RunningThreadedRequestLimit < 1)
{
UE_LOG(LogHttp, Warning, TEXT("RunningThreadedRequestLimit must be configured as a number greater than 0. Current value is %d."), RunningThreadedRequestLimit);
RunningThreadedRequestLimit = INT_MAX;
}
}
void FHttpThread::HttpThreadTick(float DeltaSeconds)
{
// empty
}
bool FHttpThread::StartThreadedRequest(IHttpThreadedRequest* Request)
{
return Request->StartThreadedRequest();
}
void FHttpThread::CompleteThreadedRequest(IHttpThreadedRequest* Request)
{
// empty
}
void FHttpThread::Process(TArray<IHttpThreadedRequest*>& RequestsToCancel, TArray<IHttpThreadedRequest*>& RequestsToComplete)
{
SCOPE_CYCLE_COUNTER(STAT_HTTPThread_Process);
// cache all cancelled and new requests
{
IHttpThreadedRequest* Request = nullptr;
RequestsToCancel.Reset();
while (CancelledThreadedRequests.Dequeue(Request))
{
RequestsToCancel.Add(Request);
}
while (NewThreadedRequests.Dequeue(Request))
{
RateLimitedThreadedRequests.Add(Request);
}
}
// Cancel any pending cancel requests
for (IHttpThreadedRequest* Request : RequestsToCancel)
{
if (RunningThreadedRequests.Remove(Request) > 0)
{
RequestsToComplete.AddUnique(Request);
}
else if (RateLimitedThreadedRequests.Remove(Request) > 0)
{
RequestsToComplete.AddUnique(Request);
}
else
{
UE_LOG(LogHttp, Warning, TEXT("Unable to find request (%p) in HttpThread"), Request);
}
}
const double AppTime = FPlatformTime::Seconds();
const double ElapsedTime = AppTime - LastTime;
LastTime = AppTime;
// Tick any running requests
// as long as they properly finish in HttpThreadTick below they are unaffected by a possibly large ElapsedTime above
for (IHttpThreadedRequest* Request : RunningThreadedRequests)
{
SCOPE_CYCLE_COUNTER(STAT_HTTPThread_TickThreadedRequest);
Request->TickThreadedRequest(ElapsedTime);
}
// We'll start rate limited requests until we hit the limit
// Tick new requests separately from existing RunningThreadedRequests so they get a chance
// to send unaffected by possibly large ElapsedTime above
int32 RunningThreadedRequestsCounter = RunningThreadedRequests.Num();
if (RunningThreadedRequestsCounter < RunningThreadedRequestLimit)
{
while(RunningThreadedRequestsCounter < RunningThreadedRequestLimit && RateLimitedThreadedRequests.Num())
{
SCOPE_CYCLE_COUNTER(STAT_HTTPThread_StartThreadedRequest);
IHttpThreadedRequest* ReadyThreadedRequest = RateLimitedThreadedRequests[0];
RateLimitedThreadedRequests.RemoveAt(0);
if (StartThreadedRequest(ReadyThreadedRequest))
{
RunningThreadedRequestsCounter++;
RunningThreadedRequests.Add(ReadyThreadedRequest);
ReadyThreadedRequest->TickThreadedRequest(0.0f);
UE_LOG(LogHttp, Verbose, TEXT("Started running threaded request (%p). Running threaded requests (%d) Rate limited threaded requests (%d)"), ReadyThreadedRequest, RunningThreadedRequests.Num(), RateLimitedThreadedRequests.Num());
}
else
{
RequestsToComplete.AddUnique(ReadyThreadedRequest);
}
}
}
{
SCOPE_CYCLE_COUNTER(STAT_HTTPThread_HttpThreadTick);
// Every valid request in RunningThreadedRequests gets at least two calls to HttpThreadTick
// Blocking loads still can affect things if the network stack can't keep its connections alive
HttpThreadTick(ElapsedTime);
}
// Move any completed requests
for (int32 Index = 0; Index < RunningThreadedRequests.Num(); ++Index)
{
SCOPE_CYCLE_COUNTER(STAT_HTTPThread_IsThreadedRequestComplete);
IHttpThreadedRequest* Request = RunningThreadedRequests[Index];
if (Request->IsThreadedRequestComplete())
{
RequestsToComplete.AddUnique(Request);
RunningThreadedRequests.RemoveAtSwap(Index);
--Index;
UE_LOG(LogHttp, Verbose, TEXT("Threaded request (%p) completed. Running threaded requests (%d)"), Request, RunningThreadedRequests.Num());
}
}
if (RequestsToComplete.Num() > 0)
{
for (IHttpThreadedRequest* Request : RequestsToComplete)
{
SCOPE_CYCLE_COUNTER(STAT_HTTPThread_CompleteThreadedRequest);
CompleteThreadedRequest(Request);
CompletedThreadedRequests.Enqueue(Request);
}
RequestsToComplete.Reset();
}
}
void FHttpThread::Stop()
{
ExitRequest.Set(true);
}
void FHttpThread::Exit()
{
// empty
}