You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
29 lines
745 B
C++
29 lines
745 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Interfaces/IPv4/IPv4Subnet.h"
|
|
|
|
|
|
/* FIPv4Subnet interface
|
|
*****************************************************************************/
|
|
|
|
FString FIPv4Subnet::ToString() const
|
|
{
|
|
return FString::Printf(TEXT("%s/%s"), *Address.ToString(), *Mask.ToString());
|
|
}
|
|
|
|
|
|
/* FIPv4Subnet static interface
|
|
*****************************************************************************/
|
|
|
|
bool FIPv4Subnet::Parse(const FString& SubnetString, FIPv4Subnet& OutSubnet)
|
|
{
|
|
TArray<FString> Tokens;
|
|
|
|
if (SubnetString.ParseIntoArray(Tokens, TEXT("/"), false) == 2)
|
|
{
|
|
return (FIPv4Address::Parse(Tokens[0], OutSubnet.Address) && FIPv4SubnetMask::Parse(Tokens[1], OutSubnet.Mask));
|
|
}
|
|
|
|
return false;
|
|
}
|