Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4Subnet.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

29 lines
745 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Interfaces/IPv4/IPv4Subnet.h"
/* FIPv4Subnet interface
*****************************************************************************/
FString FIPv4Subnet::ToString() const
{
return FString::Printf(TEXT("%s/%s"), *Address.ToString(), *Mask.ToString());
}
/* FIPv4Subnet static interface
*****************************************************************************/
bool FIPv4Subnet::Parse(const FString& SubnetString, FIPv4Subnet& OutSubnet)
{
TArray<FString> Tokens;
if (SubnetString.ParseIntoArray(Tokens, TEXT("/"), false) == 2)
{
return (FIPv4Address::Parse(Tokens[0], OutSubnet.Address) && FIPv4SubnetMask::Parse(Tokens[1], OutSubnet.Mask));
}
return false;
}