Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationInvokerComponent.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

40 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Components/ActorComponent.h"
#include "NavigationInvokerComponent.generated.h"
class UNavigationSystemV1;
UCLASS(ClassGroup = (Navigation), meta = (BlueprintSpawnableComponent))
class NAVIGATIONSYSTEM_API UNavigationInvokerComponent : public UActorComponent
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, Category = Navigation, meta = (ClampMin = "0.1", UIMin = "0.1"))
float TileGenerationRadius;
UPROPERTY(EditAnywhere, Category = Navigation, meta = (ClampMin = "0.1", UIMin = "0.1"))
float TileRemovalRadius;
public:
UNavigationInvokerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
void RegisterWithNavigationSystem(UNavigationSystemV1& NavSys);
/** Sets generation/removal ranges. Doesn't force navigation system's update.
* Will get picked up the next time NavigationSystem::UpdateInvokers gets called */
void SetGenerationRadii(const float GenerationRadius, const float RemovalRadius);
float GetGenerationRadius() const { return TileGenerationRadius; }
float GetRemovalRadius() const { return TileRemovalRadius; }
virtual void Activate(bool bReset = false) override;
virtual void Deactivate() override;
};