Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneFloatPropertySystem.cpp
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

27 lines
943 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneFloatPropertySystem.h"
#include "Systems/FloatChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h"
#include "MovieSceneTracksComponentTypes.h"
UMovieSceneFloatPropertySystem::UMovieSceneFloatPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Float);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseFloatBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieSceneFloatPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}