Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneEnumPropertySystem.cpp
Marc Audy 0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00

27 lines
894 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneEnumPropertySystem.h"
#include "Systems/ByteChannelEvaluatorSystem.h"
#include "MovieSceneTracksComponentTypes.h"
UMovieSceneEnumPropertySystem::UMovieSceneEnumPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Enum);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UByteChannelEvaluatorSystem::StaticClass(), GetClass());
DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Enum.PropertyTag);
}
}
void UMovieSceneEnumPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}