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27 lines
914 B
C++
27 lines
914 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Systems/MovieSceneBoolPropertySystem.h"
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#include "Systems/MovieScenePiecewiseBoolBlenderSystem.h"
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#include "MovieSceneTracksComponentTypes.h"
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UMovieSceneBoolPropertySystem::UMovieSceneBoolPropertySystem(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
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BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Bool);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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DefineImplicitPrerequisite(UMovieScenePiecewiseBoolBlenderSystem::StaticClass(), GetClass());
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DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Bool.PropertyTag);
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}
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}
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void UMovieSceneBoolPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
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{
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Super::OnRun(InPrerequisites, Subsequents);
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}
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