Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureModule.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MovieSceneCaptureHandle.h"
class FSceneViewport;
class IMovieSceneCaptureInterface;
MOVIESCENECAPTURE_API DECLARE_LOG_CATEGORY_EXTERN(LogMovieSceneCapture, Log, All);
class IMovieSceneCaptureModule : public IModuleInterface
{
public:
static IMovieSceneCaptureModule& Get()
{
static const FName ModuleName(TEXT("MovieSceneCapture"));
return FModuleManager::LoadModuleChecked< IMovieSceneCaptureModule >(ModuleName);
}
virtual IMovieSceneCaptureInterface* InitializeFromCommandLine() = 0;
virtual IMovieSceneCaptureInterface* CreateMovieSceneCapture(TSharedPtr<FSceneViewport> Viewport) = 0;
virtual IMovieSceneCaptureInterface* GetFirstActiveMovieSceneCapture() = 0;
virtual IMovieSceneCaptureInterface* RetrieveMovieSceneInterface(FMovieSceneCaptureHandle Handle) = 0;
virtual void DestroyMovieSceneCapture(FMovieSceneCaptureHandle Handle) = 0;
virtual void DestroyAllActiveCaptures() = 0;
virtual bool IsStereoAllowed() = 0;
};