Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureEnvironment.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

35 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneCaptureEnvironment.h"
#include "MovieSceneCapture.h"
#include "MovieSceneCaptureModule.h"
#include "Protocols/UserDefinedCaptureProtocol.h"
int32 UMovieSceneCaptureEnvironment::GetCaptureFrameNumber()
{
UMovieSceneCapture* Capture = static_cast<UMovieSceneCapture*>(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture());
return Capture ? Capture->GetMetrics().Frame : 0;
}
float UMovieSceneCaptureEnvironment::GetCaptureElapsedTime()
{
UMovieSceneCapture* Capture = static_cast<UMovieSceneCapture*>(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture());
return Capture ? Capture->GetMetrics().ElapsedSeconds : 0.f;
}
bool UMovieSceneCaptureEnvironment::IsCaptureInProgress()
{
return IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture() != nullptr;
}
UMovieSceneImageCaptureProtocolBase* UMovieSceneCaptureEnvironment::FindImageCaptureProtocol()
{
UMovieSceneCapture* Capture = static_cast<UMovieSceneCapture*>(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture());
return Capture ? Cast<UMovieSceneImageCaptureProtocolBase>(Capture->GetImageCaptureProtocol()) : nullptr;
}
UMovieSceneAudioCaptureProtocolBase* UMovieSceneCaptureEnvironment::FindAudioCaptureProtocol()
{
UMovieSceneCapture* Capture = static_cast<UMovieSceneCapture*>(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture());
return Capture ? Cast<UMovieSceneAudioCaptureProtocolBase>(Capture->GetAudioCaptureProtocol()) : nullptr;
}