Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture/MovieSceneCapture.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

50 lines
999 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneCapture : ModuleRules
{
public MovieSceneCapture(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/MovieSceneCapture/Private"
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PublicIncludePathModuleNames.Add("ImageWrapper");
DynamicallyLoadedModuleNames.Add("ImageWrapper");
}
PublicDependencyModuleNames.AddRange(
new string[] {
"LevelSequence",
"TimeManagement",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AVIWriter",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"ImageWriteQueue",
"Json",
"JsonUtilities",
"MovieScene",
"MovieSceneTracks",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"AudioMixer"
}
);
}
}