Files
UnrealEngineUWP/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMasterInstantiatorSystem.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

26 lines
720 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "MovieSceneMasterInstantiatorSystem.generated.h"
UCLASS()
class MOVIESCENE_API UMovieSceneMasterInstantiatorSystem : public UMovieSceneEntityInstantiatorSystem
{
GENERATED_BODY()
public:
UMovieSceneMasterInstantiatorSystem(const FObjectInitializer& ObjInit);
private:
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
void InstantiateAllocation(const UE::MovieScene::FEntityAllocation* ParentAllocation);
};