Files
UnrealEngineUWP/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityInstantiatorSystem.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

26 lines
771 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MovieSceneInstanceRegistry.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "MovieSceneEntityInstantiatorSystem.generated.h"
struct FMovieSceneObjectBindingID;
class UMovieSceneEntitySystem;
class UMovieSceneEntitySystemLinker;
UCLASS(Abstract)
class MOVIESCENE_API UMovieSceneEntityInstantiatorSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
UMovieSceneEntityInstantiatorSystem(const FObjectInitializer& ObjInit);
void UnlinkStaleObjectBindings(UE::MovieScene::TComponentTypeID<FGuid> BindingType);
void UnlinkStaleObjectBindings(UE::MovieScene::TComponentTypeID<FMovieSceneObjectBindingID> BindingType);
};