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26 lines
771 B
C++
26 lines
771 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MovieSceneInstanceRegistry.h"
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "EntitySystem/MovieSceneEntityIDs.h"
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#include "MovieSceneEntityInstantiatorSystem.generated.h"
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struct FMovieSceneObjectBindingID;
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class UMovieSceneEntitySystem;
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class UMovieSceneEntitySystemLinker;
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UCLASS(Abstract)
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class MOVIESCENE_API UMovieSceneEntityInstantiatorSystem : public UMovieSceneEntitySystem
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{
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public:
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GENERATED_BODY()
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UMovieSceneEntityInstantiatorSystem(const FObjectInitializer& ObjInit);
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void UnlinkStaleObjectBindings(UE::MovieScene::TComponentTypeID<FGuid> BindingType);
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void UnlinkStaleObjectBindings(UE::MovieScene::TComponentTypeID<FMovieSceneObjectBindingID> BindingType);
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};
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