Files
UnrealEngineUWP/Engine/Source/Runtime/MovieScene/Private/MovieSceneKeyStructHelper.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

38 lines
854 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneKeyStructHelper.h"
void FMovieSceneKeyStructHelper::Add(FMovieSceneChannelValueHelper&& InHelper)
{
if (!UnifiedKeyTime.IsSet() && InHelper->KeyHandleAndTime.IsSet())
{
UnifiedKeyTime = InHelper->KeyHandleAndTime.GetValue().Get<1>();
}
Helpers.Add(MoveTemp(InHelper));
}
void FMovieSceneKeyStructHelper::SetStartingValues()
{
if (UnifiedKeyTime.IsSet())
{
for (FMovieSceneChannelValueHelper& Helper : Helpers)
{
Helper->SetUserValueFromTime(UnifiedKeyTime.GetValue());
}
}
}
TOptional<FFrameNumber> FMovieSceneKeyStructHelper::GetUnifiedKeyTime() const
{
return UnifiedKeyTime;
}
void FMovieSceneKeyStructHelper::Apply(FFrameNumber InUnifiedTime)
{
for (FMovieSceneChannelValueHelper& Helper : Helpers)
{
Helper->SetKeyFromUserValue(InUnifiedTime);
}
}