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MovieScene was targeted as its headers were at the top of profiling ShooterGame builds. Tested with -disableunity and -nopch. Current timings take ShooterGameEditor rebuild from 480s to 440s #jira none #rb josh.adams #preflight 624c97a63661c8f04a191889 [CL 19634779 by christopher waters in ue5-main branch]
12 lines
527 B
C++
12 lines
527 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Compilation/MovieSceneSegmentCompiler.h"
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#include "Compilation/MovieSceneCompilerRules.h"
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#include "Evaluation/MovieSceneEvaluationTree.h"
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#include "MovieSceneSection.h"
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bool FMovieSceneAdditiveCameraTrackBlender::SortByStartTime(const FMovieSceneSectionData& A, const FMovieSceneSectionData& B)
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{
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return TRangeBound<FFrameNumber>::MinLower(A.Section->GetRange().GetLowerBound(), B.Section->GetRange().GetLowerBound()) == A.Section->GetRange().GetLowerBound();
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}
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