Files
UnrealEngineUWP/Engine/Source/Runtime/MessagingRpc/MessagingRpc.Build.cs
matt johnson feed139a14 Messaging: replace more instances of message construction using operator new with FMessageEndpoint::MakeMessage()
#jira UE-118666
#rb mihnea.balta, francis.hurteau
#preflight 61b8f463da103dd4d3851872

#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18468887 in //UE5/Release-5.0/... via CL 18468901
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18468908 by matt johnson in ue5-release-engine-test branch]
2021-12-15 13:28:11 -05:00

36 lines
620 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MessagingRpc : ModuleRules
{
public MessagingRpc(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"Messaging",
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"MessagingCommon",
});
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Messaging",
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/MessagingRpc/Private",
});
}
}
}