You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #preflight 60f6411c35476b00018dd12c [CL 16892864 by Zousar Shaker in ue5-main branch]
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Templates/PimplPtr.h"
|
|
|
|
#include "MeshDescriptionBaseBulkData.generated.h"
|
|
|
|
|
|
class UMeshDescriptionBase;
|
|
struct FMeshDescriptionBulkData;
|
|
|
|
|
|
/**
|
|
* UObject wrapper for FMeshDescriptionBulkData
|
|
*/
|
|
UCLASS()
|
|
class MESHDESCRIPTION_API UMeshDescriptionBaseBulkData : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UMeshDescriptionBaseBulkData();
|
|
virtual void Serialize(FArchive& Ar) override;
|
|
virtual bool IsEditorOnly() const override;
|
|
virtual bool NeedsLoadForClient() const override;
|
|
virtual bool NeedsLoadForServer() const override;
|
|
virtual bool NeedsLoadForEditorGame() const override;
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
|
|
void Empty();
|
|
UMeshDescriptionBase* CreateMeshDescription();
|
|
UMeshDescriptionBase* GetMeshDescription() const;
|
|
bool HasCachedMeshDescription() const;
|
|
bool CacheMeshDescription();
|
|
void CommitMeshDescription(bool bUseHashAsGuid);
|
|
void RemoveMeshDescription();
|
|
bool IsBulkDataValid() const;
|
|
|
|
const FMeshDescriptionBulkData& GetBulkData() const;
|
|
FMeshDescriptionBulkData& GetBulkData();
|
|
|
|
protected:
|
|
TPimplPtr<FMeshDescriptionBulkData> BulkData;
|
|
|
|
UPROPERTY(Transient, Instanced)
|
|
TObjectPtr<UMeshDescriptionBase> PreallocatedMeshDescription;
|
|
|
|
UPROPERTY(Transient)
|
|
TObjectPtr<UMeshDescriptionBase> MeshDescription;
|
|
|
|
#endif //WITH_EDITORONLY_DATA
|
|
};
|