Files
UnrealEngineUWP/Engine/Source/Runtime/MediaUtils/Public/MediaSampleQueueDepths.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

13 lines
333 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
struct FMediaPlayerQueueDepths
{
static const int32 MaxAudioSinkDepth = 512;
static const int32 MaxCaptionSinkDepth = 256;
static const int32 MaxMetadataSinkDepth = 256;
static const int32 MaxSubtitleSinkDepth = 256;
static const int32 MaxVideoSinkDepth = 8;
};