Files
UnrealEngineUWP/Engine/Source/Runtime/MediaUtils/MediaUtils.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
554 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaUtils : ModuleRules
{
public MediaUtils(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ImageWrapper",
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"ImageWriteQueue",
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/MediaUtils/Private",
});
}
}
}