Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/Public/StreamMediaSource.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
612 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BaseMediaSource.h"
#include "Containers/UnrealString.h"
#include "UObject/ObjectMacros.h"
#include "StreamMediaSource.generated.h"
UCLASS(BlueprintType)
class MEDIAASSETS_API UStreamMediaSource
: public UBaseMediaSource
{
GENERATED_BODY()
public:
/** The URL to the media stream to be played. */
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Stream, AssetRegistrySearchable)
FString StreamUrl;
public:
//~ UMediaSource interface
virtual FString GetUrl() const override;
virtual bool Validate() const override;
};