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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "UObject/ObjectMacros.h"
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#include "MediaSource.h"
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#include "PlatformMediaSource.generated.h"
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/**
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* A media source that selects other media sources based on target platform.
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*
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* Use this asset to override media sources on a per-platform basis.
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*/
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UCLASS(BlueprintType)
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class MEDIAASSETS_API UPlatformMediaSource
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: public UMediaSource
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{
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GENERATED_BODY()
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public:
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#if WITH_EDITORONLY_DATA
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/** Media sources per platform. */
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UPROPERTY(transient, EditAnywhere, Category=Sources, Meta=(DisplayName="Media Sources"))
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TMap<FString, TObjectPtr<UMediaSource>> PlatformMediaSources;
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private:
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/** Blind data encountered at load that could not be mapped to a known platform */
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TMap<FGuid, UMediaSource*> BlindPlatformMediaSources;
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#endif
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public:
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//~ UObject interface
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PRAGMA_DISABLE_DEPRECATION_WARNINGS // Suppress compiler warning on override of deprecated function
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UE_DEPRECATED(5.0, "Use version that takes FObjectPreSaveContext instead.")
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virtual void PreSave(const class ITargetPlatform* TargetPlatform);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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virtual void PreSave(FObjectPreSaveContext ObjectSaveContext);
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virtual void Serialize(FArchive& Ar) override;
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//~ UMediaSource interface
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virtual FString GetUrl() const override;
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virtual bool Validate() const override;
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public:
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//~ IMediaOptions interface
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virtual FName GetDesiredPlayerName() const override;
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virtual bool GetMediaOption(const FName& Key, bool DefaultValue) const override;
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virtual double GetMediaOption(const FName& Key, double DefaultValue) const override;
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virtual int64 GetMediaOption(const FName& Key, int64 DefaultValue) const override;
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virtual FString GetMediaOption(const FName& Key, const FString& DefaultValue) const override;
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virtual FText GetMediaOption(const FName& Key, const FText& DefaultValue) const override;
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virtual bool HasMediaOption(const FName& Key) const override;
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private:
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/**
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* Get the media source for the running target platform.
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*
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* @return The media source, or nullptr if not set.
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*/
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UMediaSource* GetMediaSource() const;
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private:
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/**
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* Default media source.
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*
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* This media source will be used if no source was specified for a target platform.
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*/
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UPROPERTY()
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TObjectPtr<UMediaSource> MediaSource;
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};
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