Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/MediaAssets.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

40 lines
791 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaAssets : ModuleRules
{
public MediaAssets(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"SignalProcessing",
"AudioMixer",
"Core",
"CoreUObject",
"Engine",
"Media",
"MediaUtils",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"RHI"
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/MediaAssets/Private",
"Runtime/MediaAssets/Private/Assets",
"Runtime/MediaAssets/Private/Misc",
});
if (Target.bBuildEditor)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}
}
}