Files
UnrealEngineUWP/Engine/Source/Runtime/Media/Media.Build.cs
Josh Adams b741c98591 - Giving each platform a Guid forevermore, in DataDrivenPlatformInfo
- MediaModule now uses the platform Guid from DDPI instead of having a per-platform MediaInfo module that only supplied a Guid. Deleted many platform extension modules
#rb thomas.engel

[CL 14824685 by Josh Adams in ue5-main branch]
2020-11-30 18:59:13 -04:00

22 lines
370 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Media : ModuleRules
{
public Media(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Media/Private",
});
}
}
}