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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "MeshReconstructorBase.generated.h"
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class IMRMesh;
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class UMRMeshComponent;
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USTRUCT(BlueprintType)
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struct FMRMeshConfiguration
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{
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GENERATED_BODY()
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bool bSendVertexColors = false;
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};
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UCLASS(meta=(Experimental))
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class MRMESH_API UMeshReconstructorBase : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
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virtual void StartReconstruction();
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UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
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virtual void StopReconstruction();
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UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
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virtual void PauseReconstruction();
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UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
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virtual bool IsReconstructionStarted() const;
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UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
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virtual bool IsReconstructionPaused() const;
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UFUNCTION()
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virtual void ConnectMRMesh(UMRMeshComponent* Mesh);
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UFUNCTION()
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virtual void DisconnectMRMesh();
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}; |