Files
UnrealEngineUWP/Engine/Source/Runtime/MRMesh/Public/MeshReconstructorBase.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

48 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "MeshReconstructorBase.generated.h"
class IMRMesh;
class UMRMeshComponent;
USTRUCT(BlueprintType)
struct FMRMeshConfiguration
{
GENERATED_BODY()
bool bSendVertexColors = false;
};
UCLASS(meta=(Experimental))
class MRMESH_API UMeshReconstructorBase : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
virtual void StartReconstruction();
UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
virtual void StopReconstruction();
UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
virtual void PauseReconstruction();
UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
virtual bool IsReconstructionStarted() const;
UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
virtual bool IsReconstructionPaused() const;
UFUNCTION()
virtual void ConnectMRMesh(UMRMeshComponent* Mesh);
UFUNCTION()
virtual void DisconnectMRMesh();
};