Files
UnrealEngineUWP/Engine/Source/Runtime/Linux/AudioMixerSDL/Private/AudioMixerSDL.cpp
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00

34 lines
867 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Misc/Paths.h"
#include "AudioMixer.h"
#include "AudioMixerDevice.h"
#include "AudioMixerPlatformSDL.h"
#include COMPILED_PLATFORM_HEADER(AudioMixerSDLDefines.h)
class FAudioMixerModuleSDL : public IAudioDeviceModule
{
public:
virtual bool IsAudioMixerModule() const override { return true; }
virtual void StartupModule() override
{
IAudioDeviceModule::StartupModule();
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
}
virtual FAudioDevice* CreateAudioDevice() override
{
return new Audio::FMixerDevice(new Audio::FAudioMixerPlatformSDL());
}
virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override
{
return new Audio::FAudioMixerPlatformSDL();
}
};
IMPLEMENT_MODULE(FAudioMixerModuleSDL, AudioMixerSDL);