Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Public/ILevelSequenceMetaData.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

39 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "ILevelSequenceMetaData.generated.h"
UINTERFACE()
class ULevelSequenceMetaData : public UInterface
{
GENERATED_BODY()
};
/**
* Interface that may be implemented by meta-data added to a ULevelSequence that can extend the default behavior
* such as adding asset registry tags and other meta-data.
*/
class ILevelSequenceMetaData
{
public:
GENERATED_BODY()
/**
* Called from ULevelSequence::GetAssetRegistryTags in order to
* extend its default set of tags to include any from this meta-data object.
*/
virtual void ExtendAssetRegistryTags(TArray<UObject::FAssetRegistryTag>& OutTags) const {}
#if WITH_EDITOR
/**
* Called from ULevelSequence::GetAssetRegistryTagMetadata in order to
* extend its default set of tag meta-data to include any from this meta-data object.
*/
virtual void ExtendAssetRegistryTagMetaData(TMap<FName, UObject::FAssetRegistryTagMetadata>& OutMetadata) const {}
#endif
};