Files
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private/IOS/GameLaunchDaemonMessageHandler.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

32 lines
705 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Templates/SharedPointer.h"
class FMessageEndpoint;
class IMessageContext;
struct FIOSLaunchDaemonLaunchApp;
struct FIOSLaunchDaemonPing;
class FGameLaunchDaemonMessageHandler
{
public:
void Init();
void Shutdown();
private:
void HandlePingMessage(const FIOSLaunchDaemonPing& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
void HandleLaunchRequest(const FIOSLaunchDaemonLaunchApp& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
private:
TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe> MessageEndpoint;
FString AppId;
};