Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshProxyComponent.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

42 lines
921 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "Components/StaticMeshComponent.h"
#include "LandscapeMeshProxyComponent.generated.h"
class ALandscapeProxy;
class FPrimitiveSceneProxy;
UCLASS(MinimalAPI)
class ULandscapeMeshProxyComponent : public UStaticMeshComponent
{
GENERATED_BODY()
public:
ULandscapeMeshProxyComponent(const FObjectInitializer& ObjectInitializer);
private:
/* The landscape this proxy was generated for */
UPROPERTY()
FGuid LandscapeGuid;
/* The components this proxy was generated for */
UPROPERTY()
TArray<FIntPoint> ProxyComponentBases;
/* LOD level proxy was generated for */
UPROPERTY()
int8 ProxyLOD;
public:
LANDSCAPE_API void InitializeForLandscape(ALandscapeProxy* Landscape, int8 InProxyLOD);
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
};