Files
UnrealEngineUWP/Engine/Source/Runtime/Json/Private/JsonModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

33 lines
540 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "JsonGlobals.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY(LogJson);
/**
* Implements the Json module.
*/
class FJsonModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule( ) override { }
virtual void ShutdownModule( ) override { }
virtual bool SupportsDynamicReloading( ) override
{
return false;
}
};
IMPLEMENT_MODULE(FJsonModule, Json);